SUMMARY OF QUALIFICATIONS
A development professional with a B.S. in Computer Science and 6 years of
experience as a programmer.
PROFESSIONAL WORK EXPERIENCE
Programmer/Quality Assurance Tester
September 2008 – June 2009
Freeverse, Inc.
New York City, NY
▪ Produced clean, efficient and functional code ahead of schedule for
Commander: Napoleon at War, a Windows to Macintosh game port. Worked as the sole
programmer, along with my producer and an artist,
to ensure the graphics, user interface, game mechanics and application stability
and performance were on par with, or exceeded the original. Extensive code
refactoring was also completed.
▪ Updated Commander: Europe at War, a previously released Windows to
Macintosh game port by creating and releasing a series of patches. The patches
centered primarily on program stability, performance and
optimization along with code refactoring.
▪ Engaged in level design and asset creation for the iPhone game Warpgate
using XML.
▪ Reported hundreds of bugs for over ten iPhone games and applications.
Programmer
May 2007 – September 2008
Self-Employed
Rutherford, NJ
▪ Programmed a variety of games using C++, SDL and Flash while working
with a graphic artist who provided the artwork and music.
EDUCATION
Bachelor of Science, Computer Science June 2003 – May 2007
University of Maryland College Park, MD
EDUCATIONAL PROJECTS
Software Engineer
Lead Developer
February 2007 – May 2007
University of Maryland College Park, MD
▪ Supervised a team of 5 programmers to develop ASP.NET 2.0 directive
manager for the Montgomery County Police Department.
▪ Implemented user interface features such as listing, viewing and
managing directives.
Lead Game Programmer
August 2006 – December 2006
▪ Developed a design document to create a space based shooting simulator
using OpenGL and OGRE.
▪ Led a team of 4 programmers to implement the plan with features such as
a particle system, collision
detection, and AI.
Computer Graphics Programmer
August 2006 – December 2006
▪ Developed and implemented Quake 3 Engine using OpenGL that included
features such as lighting, texturing and camera movement.
TECHNICAL SKILLS
▪ Programming Languages: Fluent in C/C++, Java, Objective C, OpenGL and
proficient in C#, Assembly, Actionscript 3.0, Ruby, OCaml, Future Basic, XHTML,
ASP.NET 2.0, PHP, SQL, XML, CSS
▪ Computer Software: Experienced with Visual Studio, Eclipse, Xcode, SVN,
CVS, Mantis, Redmine, Flash CS3 Professional, Adobe Photoshop, Microsoft Office
(Excel, PowerPoint, etc.)
▪ Foreign Language: Fluent in Spanish |