Objective:
 

Work from home position using Java or C++, prefer games


Work Desired:Contract or Direct
Citizenship:US Citizen
Resident Of:State: Maryland - Area Code: 703
Willing To Relocate:No
Posted By Candidate:1+ Year Ago
Experience:More than 3 years of work-experience
Technical Skills:
Work Experience:
508 Anne St
Falls Church, VA 22046

Ryan Bailey
480  [Send email to request phone number] 023
RyanKennethBailey@gmail.com
http://www.InsidiousGnomes.com

Objective

To work with Java or C++ in a fun and relaxed environment.
Specialty
C++ and Java
Employment
2006-2008                              Warlock, LLC                             
    Falls Church, VA
Software Engineer
▪  Developed the “automapper” for the Warlock Simutronics Client—an
interactive map that allows players to walk to a location by double-clicking on
it, as well as many other features.  This project used Java and the Eclipse SDK. 
www.warlock.cc for more information.
2004-2006                              Entelepon, LLC                           
   San Diego, CA
Lead Software Engineer
▪  Designed and programmed Scorched Earth Online, a multiplayer tank game,
using C++, BREW, and Java.
Software Engineer
▪  Programmed most of the client and all of the server for Minefield
Online, a multiplayer minesweeper game, using C++, BREW, and Java.
2003–2004               The Insidious Gnome Conspiracy                   
Phoenix, AZ
Independent Game Developer
▪  Completed Tetricube, a 3D puzzle game similar to classic Tetris, using
C++ and DirectX.
Education

1996-2000  George Mason High School                 Falls Church, VA
▪  Scored a 6.0 on the IB (International Baccalaureat) Computer Science
Exam.
▪  Graduated with the Advanced Diploma.
2000–2001  Radford University	                                  Radford, VA
2001–2003  Virginia Tech                                         Blacksburg, VA
2003–2004  The University of Advancing Technology    Tempe, AZ
▪  B.S., Software Engineering with Emphasis in Game Programming.
▪  Developed on two team projects to modify the Unreal Tournament 2004
engine: 
Asylum – Wrote code for weapons such as the torch, lead pipe, baton, revolver,
and shotgun.  Additionally, I did audio programming and a portion of the sound
design.
    The Lost Colony – Developed code for the integration of our custom game type
as well as the dynamic bot spawning system. 
Areas of Experience
BREW, Visual C++ .NET, DirectX, OpenGL, Unreal Script, Unreal Ed, Java, Java
server, Visual Basic .NET, Python, Ada 95, xhtml, CSS, ASP.NET, Javascript,
Oracle SQL, mySQL, Pascal, Pair Programming, Design Documentation, CVS, Ant,
Antenna, Eclipse, Linux, Fruity Loops, Sound Forge, Maya, 3ds Max, Photoshop, and
Illustrator.  Works available at www.InsidiousGnomes.com

 

Applicant is exclusively interested in work-at-home opportunities.


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