Objective: A job that will allow me to break into the gaming industry
| Work Desired: | Contract or Direct |
| Citizenship: | US Citizen |
| Resident Of: | State: Washington - Area Code: 425 |
| Willing To Relocate: | No |
| Posted By Candidate: | 1+ Year Ago |
| Experience: | Entry Level |
| Technical Skills: | , Project Management |
| Work Experience: | |
SONIA M. HOLMES
19312 61st Ave NE Apt # 3, Kenmore, WA 98028 ♦ Home: (425)
949-7874 ♦ Cell: (206) 816-2215 [Send email using form at bottom]
_____________________________________________________________________
GAME AND SIMULATION PROGRAMMER
Portfolio Link:
https://foliotek.ecollege.com/presentation/default.aspx?preview=1&presentation=Ml9MxvY/bag=
Access Key: SONIA-3300
_____________________________________________________________________
SUMMARY OF QUALIFICATIONS
• Proficiency with C++ programming language
• OpenGL/DirectX API experience
• Background in gaming components (i.e. game engines such as TGE, particle
systems, 3D effects, collision detection, etc.)
• Experience with scripting languages such as LUA
• Knowledge of production development tools including compilers such as IDEs
(Visual Studio) and editing software such as Maya or 3Ds Max.
• General knowledge of software quality assurance practices
• Ability to write efficient, clear, maintainable and portable code.
• Understanding of data structures, algorithms and methodologies.
• Solid organization/communication skills and abilities to manage multiple
projects within a short development cycle.
• Bilingual: English / Spanish
• Good math skills
_____________________________________________________________________
EDUCATION
BACHELOR OF SCIENCE: GAME & SIMULATION PROGRAMMING February, 2009
DeVry University
Member of the Dean’s Honor List / GPA 3.85
_____________________________________________________________________
TECHNICAL SKILLS
CORE SKILLS
Object – Oriented Programming
Game Engine Design and Integration
Modification & Level Design
Programming for MMOGs
Visual & Audio Design
3D Modeling and Texturing in 3Ds Max and Blender
LANGUAGES & APIs
C++ DirectX OpenGL Lua GML SQL
GAME ENGINES
Torque Game Engine (TGE) MultiVerse Game Maker
SOFTWARE
Visual Studio.Net
Audacity
Blender
Visio
SmartDraw
Microsoft Office
Microsoft Project
_____________________________________________________________________
PROJECTS
SENIOR PROJECT: Kolob
2D action platformer game designed for PCs which runs on the Windows operating
system. Use of DirectX as the low level graphics Application Programming
Interface (API). Use of Game Maker as the development software of choice which
contains a built-in scripting programming language (Game Maker Language (GML))
Developed entire game from requirements to testing:
- Wrote Game Documentation: Pitch Document, Game Design Document, Technical
Document
- Created, modified, edited, implemented, and tested all aspects of the game
including: game level, sprites, world objects, character models, collision boxes,
markers, skins, sound effects and background music
- Programmed Events Handlers: User input by control keys and collisions
- Designed User Interface:
Development logic
Structure and Navigation
Screen Design: Main menu, instructions
- Provided a user manual containing the installation process and gameplay
instructions
MID - SENIOR PROJECT: Attack of the Mutant Mother in Laws
2D Action Platformer game designed for PC with a top down shooter sub-Genre. The
game runs in Windows operating system. Use of DirectX as the low level graphics
Application Programming Interface (API). The 2D engine is compiled using the
Visual C++ Express 2005 version.
- Took the role of team lead: Supervised the game programming team, wrote weekly
status reports and excel time sheets, supervised team meetings,
- Worked on the Game Documentation: Pitch Document, Game Design Document,
Technical Document
- Designed User Interface:
Development logic
Structure and Navigation
Screen Design: Main menu, instructions
- Reported bugs using excel spreadsheets
- Created a comprehensive test plan
TORQUE GAME ENGINE MODIFICATION: Enhanced GUI
- Personalized Torque’s GUI appearance, added colors and textures by modifying
source code.
- Used GIMP to edit the image files corresponding to the background of Torque’s
main menu.
- Incorporated background music of my own creation to the default loading
mission.
- Provided a simple tutorial to help the user customize the look and sound of
TGE.
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